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Advanced [show]


Adelard Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear brown pants and tee shirts. His red hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He would like to get married and retire; and he would like to get married and retire

Ideals: Athletic. Bonds: Immigrant, Attractive, Poor. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Adelard Middleton, Male Human Paladin 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)14 (+2) 12 (+1)18 (+4)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1700 sp.


Social Check DCs


Arnold Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his trident ready. His black hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: Arnold is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: Arnold was born with his mother's beautiful face. His childhood dream was to be a Ruler, but he was a colossal failure. He has worked as a Ploughman like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Arnold Shelly, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 9 (-1)16 (+3)
Skills Arcana +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Silver ewer (70 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Geoffrey Compton, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears a Stetson hat to cover his moderate length golden hair. His hazel eyes dart from person to person.

Personality: Eccentric and domineering, Geoffrey will drive conversation. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Extrovert, Logical. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Geoffrey Compton, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 6 (-2)13 (+1) 8 (-1)13 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Bertram Marston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears black painted combat armor at almost all times. His long golden hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and to prove his worth to the world

Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Bertram Marston, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. Black star sapphire (900 gp).


Social Check DCs


Charles Braxton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. With bright black hair and a scraggly beard. This brown eyed easterner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Miner, his mother struggled to pay the bills. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Passionate, Extrovert. Bonds: Poor, Family. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Charles Braxton, Male Human Rogue 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +6, History +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3

Possessions: 300 gp.


Social Check DCs

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