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Advanced [show]


Aldous Dumph, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and black handkerchief worn on his left side. His chestnut hair is lengthy. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Painter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Joker, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Aldous Dumph, Male Human Fighter 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 5000 sp. Smoky quartz (80 gp). Malachite (7 gp). Amethyst (90 gp). 1 Average lock. 1 Masterwork Artisan’s tools. 1 Backpack. 1 Masterwork Artisan’s tools.


Social Check DCs


William Wakefield, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is dressed in earthy colors with a tan and blue handkerchief worn on his left side. His red hair is unkempt and raggedy. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the north, but his parents moved at a very young age to the west. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

William Wakefield, Male Human Paladin 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 11 (+0)8 (-1)
Skills Insight +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp. Amber (130 gp). Deep blue spinel (1500 gp). 1 Backpack.


Social Check DCs


Odo Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is long and auburn with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His skin is flawless and his violet eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the east to a Laborer, Odo learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Laborer.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Job, Immigrant. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Everleigh, Male Human Adept 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Golden yellow topaz (500 gp). Malachite (16 gp).


Social Check DCs


Percival Home, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.

Personality: This man loves writing and to teach people writing more than just about anything. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. He has had some formal writing training, and achieved minor success. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: He desires power and/or immortality; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Artistic, Opinionated. Bonds: Adventurer, Job, Slave. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Percival Home, Male Human Aristocrat 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)12 (+1) 12 (+1)8 (-1)
Skills Animal Handling +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp.


Social Check DCs


Randal Cotton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He is tall, broad shouldered and powerfully built. His moppish golden hair is in a traditional bowl cut. His eyes are likewise violet. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Philantrophist. Bonds: Attractive, Religious, Nature, Has a crush. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Randal Cotton, Male Human Monk 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 12
Languages Common, Draconic, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5

Possessions: 500 gp. Peridot (20 gp). Golden yellow topaz (600 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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