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NPC Generator

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Advanced [show]


Raymond Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears grey leather gloves, a grey jacket, and tight pants. With bright blonde hair and a scraggly beard. His eyes are amber.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the south. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Mentor, Immigrant, Rich. Occupation: Fletcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Raymond Tyndall, Male Human Druid 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 13
Languages Common, Celestial, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 900 gp.


Social Check DCs


Gerald Peyton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear white clothing when he does not wear armor, marred by sweets. His hair is black and very short. His eyes are brown and beady.

Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Military, Family, Rich, Adventurer. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Gerald Peyton, Male Human Adept 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 13 (+1)13 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Just what you see.


Social Check DCs


Justin Law, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has moderate length chestnut hair. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He struck the Fisher job and began his own company from there.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and revenge

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Justin Law, Male Human Sorcerer 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)7 (-2) 9 (-1)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs


Ralf Asheton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and carries clubs. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: The child of southern immigrants he idolized his father. Ralf was born on a far southern desert where he grew up under the tutelage of his father, an expert Healer. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Ralf Asheton, Male Human Bard 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)7 (-2) 10 (+0)12 (+1)
Skills Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2300 sp. Tiger eye turquoise (7 gp). 1 Masterwork Common Melee.


Social Check DCs


Patrick Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a violet and brown robe with the hood down. His auburn hair is greasy and uncared for. His brown eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.

History: Patrick was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bricklayer

Voice: Soft and melodious

Attributes [hide]

Patrick Birkenhead, Male Human Adept 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)9 (-1) 10 (+0)16 (+3)
Skills Arcana +2, Deception +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp. Malachite (12 gp). Amethyst (40 gp).


Social Check DCs

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