Simon Langston, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is typically in his Fortune-teller uniform. He keeps his black hair in a flapper bob. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He worked as a nervous Fortune-teller and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, In love. Occupation: Fortune-teller
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 5 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Blue quartz (13 gp). Chrysoberyl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fancy grey suit. He has a very tight haircut. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not trust anyone and sleeps with one eye open.
History: He was born at the edge of vast forest. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: Wants to raise his children well; and regain custody of his son
Flaws: Insomniac. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Dustin Enfield, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears dark leathers with embroidery. His silver hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is frequently practicing swordplay.
History: He was born at the edge of vast plains. His father was a soldier and died while he was still young. Dustin was left his father's suit of armor and trained in its use and care. He now travels the world, in search of power and loot.
Motivation: Many orcs want him driven away; and he wants to meet his childhood hero
Ideals: Artistic. Bonds: Military, Nature, Adventurer, Enemies. Occupation: Priest
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Carnelian (60 gp). Peridot (60 gp). Jet (160 gp). Jasper (60 gp). 1 Everburning torch. 4 Holy water. 3 Smokesticks.
Alex Blyth, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is always cut to a buzz. His brown eyes lackadaisically let the world flow into them.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.
Motivation: Wants to work out more often; and to reunite with his old friends
Ideals: Passionate, Athletic. Bonds: Rich, Immigrant, Adventurer, Job. Occupation: Sailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 36000 sp. Silver comb with moonstones (200 gp).
Balimaar Alby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. His brown hair is slicked back into a classic pompadour. His eyes are violet and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted martial powers by his dying brother.
Motivation: A strong sense of loyalty to Human people; and to pay off his debts
Ideals: Athletic, Professionalism, Gifted. Flaws: Racist. Bonds: Debt. Occupation: Barkeep
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
