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NPC Generator

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Advanced [show]


Trey Anderton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is slicked back into a classic pompadour. He has green eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.

History: Born to a Body Guard, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Military. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Trey Anderton, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs


Gerard Budd, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears blue painted combat armor at almost all times. His auburn hair has been sun bleached extensively. He has gleaming, smiling green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gerard hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He feels the way he acts is they only way to get by in the world; and a deep hatred of dire rats

Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Ruler

Voice: Speaks in third person

Attributes [hide]

Gerard Budd, Male Human Adept 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)7 (-2) 12 (+1)12 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 27000 cp. 1 Minor magic item.


Social Check DCs


Heward Tickle, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Barrister business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He inherited the family business which he has now maintained for 8 years.

Motivation: He is not mentally stable, and does not behave rationally; and to be a shoemaker again

Ideals: Fighting. Flaws: Ugly, Insane, Terse, Impulsive. Bonds: Job. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Heward Tickle, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Jocelyn Sheldon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan wide-brimmed hat and tan clothes. His moppish chestnut hair is in a traditional bowl cut. He has blue eyes and a tan hat with a brown feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is searching for what he claims is his rightful reward.

Motivation: He is currently in port desperately looking for someone to get him out; and a need for knowledge about a nearby landmark

Ideals: Athletic, Professionalism. Bonds: Enemies, Adventurer, Rich, Slave. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Jocelyn Sheldon, Male Human Sorcerer 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)14 (+2) 17 (+3)8 (-1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. Star ruby (800 gp). Banded agate (6 gp). Azurite (6 gp).


Social Check DCs


Thomas Blyth, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his dagger always slung over his shoulder. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is long and unkept. He has violet eyes and a blue hat with a white feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Thomas took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Thomas Blyth, Male Human Druid 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)11 (+0) 10 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Blue quartz (11 gp). Amethyst (100 gp). Rock crystal (20 gp).


Social Check DCs

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