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NPC Generator

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Advanced [show]


Anselm Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His black hair has been sun bleached extensively. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Anselm will drive conversation. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Anselm studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to get laid.

Ideals: Extrovert, Artistic, Gifted. Flaws: Addict, Shy. Bonds: Immigrant. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Anselm Hayhurst, Male Human Expert 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Don Colby, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear green tank tops with red pants. His auburn hair is thinning but still full. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His mother raised him in a mountain cabin. He was taken as a slave by a traveling circus and forced to perform He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Flaws: Insomniac. Bonds: Attractive, In love, Nature, Slave. Occupation: Sailor

Voice: French accent

Attributes [hide]

Don Colby, Male Human Barbarian 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 69 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 8 (-1)9 (-1)
Skills Deception +2, Insight +2
Senses Passive Perception 9
Languages Common, Sylvan, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Theodoric Oakley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His blonde hair is styled in orderly dreadlocks. His amber eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Sailor. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Sailor business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Sailor.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Entrepeneur, Impeccable. Bonds: Poor, Immigrant, Job. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Theodoric Oakley, Male Human Aristocrat 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 18 (+4)13 (+1)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Emerald (1100 gp). Deep blue spinel (400 gp). Alexandrite (400 gp).


Social Check DCs


Wymar Lindsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear blue clothing when he does not wear armor. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He's looking for his big break; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Priest

Voice: Jamaican accent

Attributes [hide]

Wymar Lindsay, Male Human Monk 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Persuasion +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 24000 cp. 1 Chain shirt. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Peter Ramsay, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple white robe with black stripes complete with hood. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Peter is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Peter was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. Peter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Peter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Peter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Peter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Retire the richest man in the south; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Disease. Bonds: Family, Poor, Adventurer. Occupation: Farmer

Voice: Hollow voice

Attributes [hide]

Peter Ramsay, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)4 (-3) 13 (+1)12 (+1)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Silk rope. 1 Bullseye lantern.


Social Check DCs

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