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NPC Generator

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Advanced [show]


Conrad Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He is physically well-built. His golden hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Fighting. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Conrad Trowbridge, Male Human Expert 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +5, Athletics +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Old masterpiece painting (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs


Geoffrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is lengthy and is close to two feet long. His gray eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He enjoys reading and quiet.

History: Sold as a small child to a brothel owner, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Impeccable, Logical. Flaws: PTSD. Bonds: Rich, Mentor. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Geoffrey Birkenhead, Male Human Warrior 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Onyx (70 gp). 1 Minor magic item.


Social Check DCs


Cory Deighton, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish auburn hair is in a traditional bowl cut. His brown eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Cory studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Persistence, Athletic. Flaws: Antagonistic. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Deighton, Male Human Adept 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)6 (-2) 16 (+3)13 (+1)
Skills Arcana +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp.


Social Check DCs


Drogo Pickering, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a blue feathered hat and blue clothes. He keeps his brown hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Cartwright, but he got bored and became a Painter. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Forgetful. Bonds: Attractive, Poor, Job, Enemies. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Drogo Pickering, Male Human Adept 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)11 (+0) 11 (+0)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he wants nothing more than to rejoin the army

Flaws: Racist. Bonds: Poor, Job, Military, Nature, Guardian. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

John Hornsby, Male Human Sorcerer 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 5 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)11 (+0) 10 (+0)7 (-2)
Skills Medicine +3, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 40000 cp. Amber (40 gp). Jade (40 gp). Black pearl (1400 gp). Violet garnet (1400 gp). Fire opal (400 gp). Moonstone (40 gp). 1 Minor magic item.


Social Check DCs

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