Theobald Colby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He is bald on top and has large black tufts of hair around his ears. He has blue eyes and a yellow hat with a green feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He feels threatened by others; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Immigrant, Rich. Occupation: Brewer
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Celestial, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Alexandrite (300 gp). Black opal (800 gp). 1 Masterwork manacles.
Tim Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Tim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Map Maker
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Peter Alston, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a grey shirt with thin black vertical stripes and blue pants. His moppish black hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Flaws: Insane, Shy, Disease. Bonds: Adventurer. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Anthony Gyula, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears suspenders and white workpants. His shirt is violet, and he wears a heavy white leather apron most of the time. He keeps his chestnut hair in a pixie cut. His thin eyebrows rest above his beady green eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical, Fighting, Gifted. Flaws: Ugly, Shy. Occupation: Navigator
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Spyglass. 1 Masterwork Artisan’s tools.
Patrick Kensley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and he perpetually has his lance ready. His silver hair is matted, messy, and big. His amber eyes dart from person to person.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them
History: Patrick lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Priest and was forced into it by his family; and an old rival family wants him found
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Family. Occupation: Priest
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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