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NPC Generator

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Advanced [show]


Trey Winchester, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His chestnut hair is braided into rings. His blue eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the north his family was never financially stable. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother

Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Family. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Trey Winchester, Male Human Warlock 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)9 (-1) 10 (+0)10 (+0)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Freshwater pearl (14 gp). Rose (60 gp). 1 Silk rope. 1 Masterwork Artisan’s tools.


Social Check DCs


Richard Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has the majority of his body covered in plate. His head has been shaved. His blue eyes dart from person to person.

Personality: Eccentric and domineering, Richard will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south, but his parents moved at a very young age to the west. Richard was born on a far southern desert where he grew up under the tutelage of his mother, an expert Miller. He now spends his time doing works of charity.

Motivation: He uses money and sex appeal to get what he needs; and he desires power and/or immortality

Ideals: Extrovert, Philantrophist. Flaws: Ugly. Bonds: Immigrant. Occupation: Miller

Voice: Irish accent

Attributes [hide]

Richard Chatham, Male Human Warrior 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 45 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Arcana +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Sapphire pendant on gold chain (1000 gp).


Social Check DCs


Thomas Blackwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His auburn hair is cut short. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: He is greedy; and to reunite with his old friends

Flaws: Addict, Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Blackwood, Male Human Expert 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 8 (-1)12 (+1)
Skills Deception +4, Insight +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 80 pp. Malachite (4 gp). Alexandrite (300 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Trym Wallace, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to unite with his brother

Flaws: Ugly. Bonds: Immigrant, Family, Poor, Adventurer. Occupation: Spice Merchant

Voice: Relaxed voice

Attributes [hide]

Trym Wallace, Male Human Monk 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Insight +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Peter Sherwood, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light black in addition to tight pants. He has a small bristly mustache and wavy brown hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Stylist and found it very stressful. He was granted psionic powers by his dying brother.

Motivation: To be a Sculptor again.

Ideals: Gifted. Flaws: Addict. Bonds: Job, Poor. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Peter Sherwood, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)9 (-1) 13 (+1)8 (-1)
Skills Intimidation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp.


Social Check DCs

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