Charles Wentworth, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His chestnut hair is braided into rings. His eyes are blue and beady.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the east. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Many brigands want him driven away; and money/treasure
Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Immigrant. Occupation: Ploughman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp. 1 Masterwork Uncommon Weapon.
Patrick Sheldon, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. His wide-brimmed hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Scribe
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Bernard Northcott, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a blue collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He has done his best to style his red hair to look like a famous performer. He has several tiny jet earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist. Flaws: Shy, Ugly. Bonds: Rich, Adventurer. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
Possessions: Jasper (20 gp). Silver pearl (100 gp). Azurite (9 gp). Rhodochrosite (9 gp).
Clerebold Easton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His moppish auburn hair is in a traditional bowl cut. His eyes are blue and catlike.
Personality: He has always had a great fascination with Human culture. He is an amazing painter.
History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His relatives are trying to arrange a marriage; and human compassion
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Chalcedony (20 gp).
Arnold Kenley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing black shirts, loose pants, and blazers most of the time. His long white hair reaches down to his waist. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Barrister, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He tends to his Roofer job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Roofer
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 14 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
