Heward Digby, Male Human [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. He is physically well-built. He has auburn hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He uses divination through singing.
History: The child of a Mason, who enjoyed hunting, Heward was taken on many hunting expeditions. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Religious. Occupation: Courier
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 58 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 700 gp. Aquamarine (200 gp). 1 Minor magic item.
Nicholas Browning, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.
History: When he was but 6 years old his parents immigrated from the south. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Fighting. Flaws: Addict. Bonds: Immigrant, Attractive, Job. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 19000 cp. Deep green spinel (160 gp). Chrysoprase (20 gp). 1 Minor magic item.
John Spalding, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears brown trousers with black and blue striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, his parents were killed by a gnolls raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To share knowledge with the world; and he wants revenge against gnolls
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 65 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 5000 sp. Red-brown spinel (140 gp). Malachite (8 gp).
Jocelyn Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. He wears his red hair down. He has gleaming, smiling gray eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Energy wise he seems alert and responsive.
History: He was born in the west. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Optimist, Professionalism. Bonds: Immigrant, Religious, Debt. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Shane Tindall, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a pastel and yellow handkerchief worn on his right side. He has done his best to style his chestnut hair to look like a famous performer. He has several tiny amber earrings on each ear.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: To get a good night's sleep; and balancing his hectic life and new ruler responsibilities is difficult
Flaws: Antagonistic, Hedonist, Insomniac. Bonds: Rich, Nature, Job. Occupation: Ruler
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
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