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NPC Generator

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Advanced [show]


Miles Morton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has wavy white hair. His eyes, though not visible through his cowl, are hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Miles took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Gifted. Flaws: Cynical, Disease, Insomniac. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Miles Morton, Male Human Ranger 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Patrick Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. He has wavy brown hair. His hazel eyes dart from person to person.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bowyer arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Flaws: Antagonistic, Shy, Disease. Bonds: Rich, Job. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Tattersall, Male Human Warrior 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)10 (+0) 10 (+0)18 (+4)
Skills History +3, Intimidation +7
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Nicholas Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants. He carries with him a set of spears, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His blonde hair is unkempt and raggedy. His fierce violet eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up spear and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Poor, Nature. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Nicholas Vance, Male Human Warlock 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Odo Graham, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. His hair is short and red. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He comes from a rich eastern family. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and to settle down with his crush

Flaws: Ugly, Shy. Bonds: Rich, Has a crush, Adventurer. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Odo Graham, Male Human Expert 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Nature +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Onyx (50 gp). Brown-green garnet (70 gp). 1 Minor magic item.


Social Check DCs


Drogo Branson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan small hat and tan clothes. He has a small bristly mustache and wavy brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the east to a Fortune-teller, Drogo learned a great deal about his father's area of expertise. Drogo was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Fortune-teller. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor.

Bonds: Job, Attractive, Immigrant, Adventurer. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Drogo Branson, Male Human Adept 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)12 (+1) 16 (+3)12 (+1)
Skills Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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