William Rylan, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and wears a pastel costume with the symbols of strength on his torso. His right hand appears badly burned and disfigured. His wide-brimmed hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also is a firm believer in the manly ideal.
History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of giants; and to prove his worth to the world
Flaws: Ugly, Shy, Impulsive. Bonds: Immigrant. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 21 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp.
Adam Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting grey shirt and pants. He has wavy red hair. His face is covered beneath a completely black helmet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Adam studied abroad. While studying, he fell in love. They married and had a daughter. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, In love. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Jocelyn Fawcett, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a green costume with the symbols of the four houses of cards on his torso. He has moderate length golden hair. His fierce brown eyes like to dwell on things.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.
History: Jocelyn hails from a village terrorized by orcs. A gifted student he started as a Mercenary, but he got bored and became a Marshal. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and many orcs want him driven away
Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Job. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 80 pp. 1 Minor magic item.
Bertram Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is singed and shortened. He has hazel eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invites people to come help in his community garden.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
Geoffrey Sherwood, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is still thick. He wears a mask on his face.
Personality: He has always had a great fascination with Human culture. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Retire the richest man in the north; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Racist, Selfish. Bonds: Military, Adventurer. Occupation: Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 13 (+1) | 4 (-3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!

