Cory Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a moderate pudge and is not very fit. His brown hair and beard is wavy and long. His eyes are a pleasant blue.
Personality: He can speak with the recently deceased. He is able to make almost anything out of random pieces of junk.
History: Cory hails from a village terrorized by gnolls. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and a deep hatred of gnolls
Ideals: Gifted. Bonds: Enemies, Job, Family. Occupation: Map Maker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Moss agate (8 gp). 1 Minor magic item.
Kyle Wharton, Male Human [Permalink]
Personal [hide]
Description: 5'10" and muscular, this western man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his golden hair up in a very large beehive style do. This green eyed westerner is not easily forgotten.
Personality: This man loves singing and to teach people singing more than just about anything. He also has developed a complete distrust of the Engraver profession.
History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: Sabotage a competitor; and to be a engraver again
Ideals: Athletic, Artistic. Bonds: Poor, Job, Military. Occupation: Ruler
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4
Possessions: 500 gp.
Godfrey Tenley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He is portly but not overly obese. He wears a wide-brimmed hat to hide his balding. His eyes are green.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Marshal again; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Poor, Job. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 12000 sp. Eye agate (9 gp). Aquamarine (1200 gp). 1 Climber’s kit.
Anthony Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His top hat is riddled with cuts and holes. He has gleaming, smiling blue eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Junk Dealer profession.
History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Poor, Job. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp. Eye agate (6 gp). Golden pearl (80 gp). Tourmaline (80 gp). White opal (1200 gp).
Dustin Walpole, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears silk and lounges about seductively. He wears his auburn hair up. He has a dull look in his amber eyes.
Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now mingles about in high society.
Motivation: His religion dominates his actions; and he is greedy
Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Religious. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Celestial, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 45000 sp. Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item.
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