Theobald Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his halberd ready. His hair, while still mostly white, has prominent grey streaks. He wears a mask on his face.
Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A powerful brothel owner made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic, Opinionated. Flaws: Ugly. Bonds: Mentor. Occupation: Adventurer
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 3100 sp. 1 Simple lock.
Ralf Badger, Male Human [Permalink]
Personal [hide]
Description: He wears a white coat over a green low-cut shirt, and a broad hat upon his head. He is physically well-built. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.
History: Born in the west to a Glassblower, Ralf learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ralf took refuge in the large cave and found the beat up longsword and armor he uses now. He became a Glassblower soon after.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Fighting. Flaws: Shy. Bonds: Job, Nature. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Large well-done wool tapestry (400 gp). An abacus with copper, silver and gold markers (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Badger, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt, and is pretty ugly. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant green.
Personality: He will rave to anyone who will listen. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He comes from a rich northern family. His family was turned out during the war. He and his family wandered north to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Ugly, Insane, PTSD. Bonds: Rich. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Stanford, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and pastel, and wears rings and necklaces with large, colorful gems, and carries morningstars. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.
History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and to end his boredom
Ideals: Fighting, Professionalism. Flaws: Sensitive, Mundane, Disease. Bonds: Rich. Occupation: Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Diggory Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is silver and curly. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.
History: Diggory was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 4 years.
Motivation: Further expansion of business; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist. Bonds: Attractive, Job, Nature. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 2000 sp. Malachite (8 gp).
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