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NPC Generator

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Advanced [show]


Balimaar Langdon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has no hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. When Balimaar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Secretive. Bonds: Military. Occupation: Mortician

Voice: Sounds elderly

Attributes [hide]

Balimaar Langdon, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Silk rope.


Social Check DCs


Gilbert Copeland, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts, and carries kukris. His chestnut hair, when down, is lengthy. He has violet eyes and a brown hat with a black feather.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He enjoys reading and quiet.

History: He was raised in a island tribe. He dropped out of school to support his sick mother, and resented it. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Logical. Bonds: Job, Nature, Family. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Gilbert Copeland, Male Human Monk 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +4

Possessions: 700 gp.


Social Check DCs


Drogo Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered shield and tarnished lance as well. His black hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born into a rich family. Through the years after Drogo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Drogo's mother didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Drogo Nibley, Male Human Wizard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)14 (+2) 12 (+1)9 (-1)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Percival Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is kept up in a ponytail inside a top hat. His eyes, though not visible through his cowl, are gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the east, but his parents moved at a very young age to the south. Percival was born on a far eastern island where he grew up under the tutelage of his father, an expert Bowyer. He has achieved small success as a Bowyer.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker. Bonds: Attractive, Job, Immigrant. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Percival Allerton, Male Human Expert 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)13 (+1) 11 (+0)14 (+2)
Skills Stealth +6, Survival +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Kyle Thackeray, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a yellow cloak and cross-gartered grey stockings. With bright golden hair and a scraggly beard. His ears are large.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Kyle Thackeray, Male Human Druid 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Athletics +2, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs

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