Kody Preston, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His hair is black and curly. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Ugly, Selfish, Disease, Insomniac. Occupation: Cartwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Gomory Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears tan cloth garments or leather armor. His chestnut hair is long and unkept. His violet eyes are slightly larger than normal.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer, Poor. Occupation: Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 16 (+3) | 15 (+2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Goblin, Halfling
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 500 gp. Hematite (9 gp). Moss agate (9 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item.
Solomon Sharps, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is well dressed, constantly wearing a blue suit, pastel shirt, and black tie. His golden hair is styled in orderly dreadlocks. His green eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Solomon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Shoemaker, who enjoyed hunting, Solomon was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Secretive. Bonds: Job, Military, Nature. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 4000 sp. 1 Minor magic item.
Richard Marley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his lance ready. His blonde hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is almost excessively polite to everyone, even when angry. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a brothel owner, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world
Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Mentor. Occupation: Dyer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp. Freshwater pearl (11 gp). Jade (100 gp).
Heward Lindsay, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is white and curly. His fierce gray eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north his family was never financially stable. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic, Joker. Bonds: Immigrant, Poor, Slave. Occupation: Spice Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 7000 cp.
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