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Advanced [show]


John Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His red hair has been sun bleached extensively. This gray eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Joker. Bonds: Attractive, Job, Religious, Enemies. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

John Bradly, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 10 pp. Star rose quartz (60 gp). Red garnet (110 gp). Banded agate (10 gp). Azurite (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Holton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing white shirts, loose pants, and blazers most of the time. He is physically well-built. He keeps his golden hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the west, certain he would find work there.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Optimist, Professionalism. Bonds: Attractive, Immigrant, Family. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Godfrey Holton, Male Human Sorcerer 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 6 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)11 (+0) 9 (-1)9 (-1)
Skills Insight +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1000 gp.


Social Check DCs


Clerebold Gresham, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses like a well dressed Priest does. He has a very tight haircut. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Clerebold was raised in a hard working conservative environment. He dropped out of school before completing his studies. He then took over the family business and is one of the better Priest for hire.

Motivation: To share knowledge with the world; and expand his business

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Job, Guardian. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Clerebold Gresham, Male Human Rogue 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Black pearl (800 gp). Rhodochrosite (7 gp). 1 Minor magic item.


Social Check DCs


Theodoric Emsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish white hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born into a rich family. His arcane abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Money/treasure; and revenge

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Military, Enemies. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Emsworth, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean white cloak covering his clean studded leather. He keeps his long white hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was granted druidic powers by his dying sister.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Job. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Thomas Davenport, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 500 gp. Bloodstone (80 gp). Smoky quartz (80 gp).


Social Check DCs

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