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Advanced [show]


Ernest Law, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears just a tan suit. His clothes are grease stained in places. He has moderate length white hair. His eyes are gray and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His mother raised him in a mountain cabin. Ernest was born on a far eastern island where he grew up under the tutelage of his father, an expert Hunter. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease, Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Law, Male Human Cleric 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)9 (-1) 14 (+2)7 (-2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp. Amethyst (60 gp). Lapis lazuli (16 gp).


Social Check DCs


Solomon Gladstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is knotted and matted. He has gleaming, smiling gray eyes.

Personality: A skeptical and narcissistic man, Solomon's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against gnolls; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism. Flaws: Disease, PTSD. Bonds: Enemies. Occupation: Bather

Voice: Thin and wheezing

Attributes [hide]

Solomon Gladstone, Male Human Rogue 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)19 (+4) 12 (+1)9 (-1)
Skills Animal Handling +4, Arcana +7
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Terran, Infernal
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 1100 gp.


Social Check DCs


Anselm Ansley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a pastel poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His blue eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Miner business at a young age. His father was a mechanic, and taught him how to fix just about anything. Some 7 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Persistence. Flaws: Terse. Bonds: Job, In love, Military. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anselm Ansley, Male Human Monk 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)14 (+2) 7 (-2)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 8
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 500 gp. Star ruby (1300 gp). Jet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Hackney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He has shaved his head bald. His eyes are gray and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Carter

Voice: Stutters

Attributes [hide]

Wymar Hackney, Male Human Expert 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gilbert Norton, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a black costume with the symbols of his god on his torso. He keeps his long white hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 52. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Insane, Secretive, Disease. Bonds: Attractive, Rich. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Gilbert Norton, Male Human Ranger 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 16 (+3)11 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp. Hematite (6 gp). Silver pearl (60 gp).


Social Check DCs

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