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Advanced [show]


Nicholas Clifton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a long brown beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered painting. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Bonds: Attractive, Enemies, Rich. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Nicholas Clifton, Male Human Warrior 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +5

Possessions: 600 gp. Violet garnet (300 gp).


Social Check DCs


Percival Clayton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his red hair down. His eyes, though not visible through his cowl, are amber.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised by priests from a young age. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Religious, Mentor. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Percival Clayton, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)8 (-1) 11 (+0)9 (-1)
Skills Animal Handling +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Percival Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants, and he perpetually has his monstrous two handed axe ready. He has wavy brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. His druidic abilities were realized during a raid on his village. He struck the Glassblower job and began his own company from there.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Enemies. Occupation: Glassblower

Voice: Speaks with a cold

Attributes [hide]

Percival Harlow, Male Human Sorcerer 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Athletics +4
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Manfred Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light brown in addition to tight pants. His head has been shaved. He has several tiny aquamarine earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. Manfred was born on a far northern island where he grew up under the tutelage of his father, an expert Bounty Hunter. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Immigrant. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Manfred Mitchell, Male Human Druid 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 8 (-1)15 (+2)
Skills Acrobatics +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He tends to wear a green poncho over his likewise colored trousers and shirt, marred by sweets. His red hair is heavily combed to the right. He has violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined. Flaws: Ugly, Insane, Forgetful. Bonds: Rich. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Gerard Tatum, Male Human Aristocrat 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 9 (-1)8 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 26000 cp. 1 Minor magic item.


Social Check DCs

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