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Advanced [show]


Anselm Byron, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. His hair is silver and curly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Guardian, Adventurer. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Anselm Byron, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)7 (-2) 18 (+4)9 (-1)
Skills Arcana +0, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Gold dragon comb with red garnet eye (300 gp). Sapphire pendant on gold chain (800 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Ralf Merton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His black hair is matted, messy, and big. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Navigator, Ralf learned a great deal about his mother's area of expertise. In his 11th year, his parents were killed by a goblins raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Navigator.

Motivation: To get a good night's sleep; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Ugly, Disease, Racist, Insomniac. Bonds: Job, Enemies. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Ralf Merton, Male Human Paladin 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 3200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Alby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Masseuse does. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Merchant, but he got bored and became a Masseuse. He has worked as a Masseuse like his father before him.

Motivation: He's repulsed by the PC; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive, Immigrant. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Gerald Alby, Male Human Aristocrat 8
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 34 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 170 pp. Freshwater pearl (4 gp). Lapis lazuli (4 gp). Deep green spinel (80 gp). Blue star sapphire (1600 gp). Aquamarine (600 gp).


Social Check DCs


Cory Wentworth, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He sports grey clothing, slightly heavier than average wear. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A powerful wizard made him what he is. Cursed with a spirit at a very young age, Cory has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and he is currently in port desperately looking for someone to get him out

Flaws: Disease, Shy, Impulsive. Bonds: Mentor. Occupation: Beggar

Voice: Prounounces S like Z

Attributes [hide]

Cory Wentworth, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)10 (+0) 11 (+0)8 (-1)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Wymar Blyth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a blue vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his blue boots flare out at the collars, he is not a threatening figure. His white hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Artistic, Gifted. Bonds: Attractive, In love. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Wymar Blyth, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 100 gp. Rhodochrosite (15 gp). Citrine (60 gp).


Social Check DCs

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