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Advanced [show]


Alex Carlisle, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a worn and beaten armor. His clothes are grease stained in places. His auburn hair is kept up in a ponytail inside a broad hat. His eyes are blue and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. Alex was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Map Maker. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep; and to pay off his debts

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Immigrant. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Alex Carlisle, Male Human Sorcerer 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)8 (-1) 9 (-1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his sickle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair, while still mostly auburn, has prominent grey streaks. His ears are large.

Personality: Charles is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to loving parents in a slum to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Ugly, Depressed. Bonds: Adventurer, Poor. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Brandon, Male Human Warlock 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 72 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 19 (+4)9 (-1) 6 (-2)12 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Quinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He likes to wear tan tank tops with white pants, and his gloved hand is found clutching a halberd. His blonde hair, when down, is lengthy. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Philantrophist, Fighting. Bonds: Adventurer, Job. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Quinton, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Iolite (50 gp). Sardonyx (50 gp). Banded agate (6 gp).


Social Check DCs


Gunter Vance, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of magic around his neck, and a glaive on his belt. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has a small bristly mustache and wavy brown hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting, Joker, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Gunter Vance, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp. Rose (60 gp).


Social Check DCs


Lewis Tatum, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy blue suit. He has a long auburn beard with little hanging trinkets. His eyes are gray and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Sculptor business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Flaws: Shy, Secretive. Bonds: Attractive, Rich, Job, Religious. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Lewis Tatum, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 16 (+3)16 (+3)
Skills Persuasion +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. Azurite (15 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs

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