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NPC Generator

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Advanced [show]


Henry Badger, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black broad hat and black clothes. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Human culture. He is lazy and tries to find solutions quickly.

History: Born in the north to a Masseuse, Henry learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job.

Flaws: Racist, Lazy, Shy. Bonds: Job. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Henry Badger, Male Human Aristocrat 9
Medium (6'5") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Athletics +6, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +6

Possessions: 1700 gp. Malachite (11 gp). Tourmaline (140 gp). Jet (140 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and carries scimitars. His silver hair is cut short. His eyes are hazel and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a mountains tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Family, Nature. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Geoffrey Deighton, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Terran, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Diggory Tattersall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He dresses in red turtlenecks beneath a violet coat with black slacks. His moppish silver hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Seamstress job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Passionate, Justice, Impeccable. Bonds: Nature, Job. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Diggory Tattersall, Male Human Druid 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 200 gp. Tiger eye turquoise (11 gp).


Social Check DCs


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his red hair up. His green eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Interpreter, Drogo learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and further expansion of business

Ideals: Entrepeneur, Athletic. Flaws: Emotional, Racist. Bonds: Job. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Drogo Tickle, Male Human Bard 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp. A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Large well-done wool tapestry (200 gp). Black velvet mask with numerous citrines (160 gp). A roughly beaten golden orb (160 gp). 1 Minor magic item.


Social Check DCs


Wymar Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with feathered hat. His chestnut hair is kept up in a ponytail inside a feathered hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: He loathes his own lifestyle.

Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Family, Immigrant. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Wymar Tyndall, Male Human Sorcerer 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)13 (+1) 18 (+4)11 (+0)
Skills Arcana +3, Insight +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 400 gp. Golden pearl (130 gp). White opal (700 gp). 1 Minor magic item.


Social Check DCs

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