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Advanced [show]


Clerebold Addington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy silver hair. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Clerebold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a small toy that he constantly fidgets with.

History: A powerful slaver made him what he is. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Mentor, Poor. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Clerebold Addington, Male Human Bard 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)10 (+0) 12 (+1)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 700 gp.


Social Check DCs


Hugh Allerton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has a slight overbite and is overall scrawny. He wears his auburn hair down. His eyes are hazel and he is always smoking a pipe.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in the south to a Sage, Hugh learned a great deal about his father's area of expertise. His childhood dream was to be a Guard, but he was a colossal failure. He has drifted from career to career and currently works as a Sage.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Flaws: Impulsive. Bonds: Attractive, Enemies, Job. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Hugh Allerton, Male Human Cleric 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 100 gp. Star rose quartz (80 gp). Red garnet (120 gp). Obsidian (4 gp).


Social Check DCs


John Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He wears his red hair down. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Performer like his father before him.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Impeccable, Fighting. Bonds: Adventurer, Job, Family. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

John Wentworth, Male Human Ranger 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Randal Winchester, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a rapier. His hair, while still mostly red, has prominent grey streaks. His green eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the south to a Shoemaker, Randal learned a great deal about his mother's area of expertise. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Randal Winchester, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Just what you see.


Social Check DCs


Arnold Rutland, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He tends to wear a large red jacket. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large golden tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of eastern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He left for the east, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Athletic. Flaws: Ugly, Depressed, Hedonist. Bonds: Slave, Immigrant. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Arnold Rutland, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Stealth +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 600 gp. 1 Masterwork Common Melee.


Social Check DCs

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