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Advanced [show]


Balimaar Chester, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his black hair down. His half smiles and green eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Shepherd who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has a crush on the local Hunter; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Has a crush, Immigrant, Adventurer. Occupation: Shepherd

Voice: Booming voice

Attributes [hide]

Balimaar Chester, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 7 (-2)15 (+2) 13 (+1)18 (+4)
Skills Investigation +5, Performance +7
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Morton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a lot of dark rich colors, with gold accents. He keeps his brown hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Charles hails from a village terrorized by goblins. In his 11th year, his parents were killed by a goblins raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge.

Flaws: Disease. Bonds: Attractive, Poor, Military, Enemies. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Charles Morton, Male Human Aristocrat 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Persuasion +3, Religion +6
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time. He has a moderate pudge and is not very fit. His white hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Fighting. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Milton, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1200 sp. 1 Simple lock. 1 Magnifying glass. 1 Good lock.


Social Check DCs


Heward Reed, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a green cloak and cross-gartered pastel stockings. His chestnut hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Heward was born in the east. At a young age he loved to build and create. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and wants his loneliness to end

Ideals: Disciplined, Persistence, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Heward Reed, Male Human Paladin 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)13 (+1) 11 (+0)18 (+4)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. Silver pearl (140 gp). Bloodstone (80 gp). Azurite (13 gp).


Social Check DCs


Kyle Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is well dressed, but even with his fine clothing he looks run-down. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast island. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Family, Nature. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Kyle Windsor, Male Human Barbarian 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 42 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Arcana +5
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0

Possessions: 200 gp.


Social Check DCs

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