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Advanced [show]


Theobald Everly, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He plays an instrument quite well.

History: Theobald was born with his father's beautiful face. Theobald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Theobald Everly, Male Human Monk 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 10 (+0)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Sylvan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 44000 sp. Deep green spinel (130 gp). Violet garnet (1200 gp). Jasper (70 gp). 1 Minor magic item.


Social Check DCs


Wymar Blankley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his right hand. His hair is auburn, silky, and of moderate length. His amber eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is lazy and tries to find solutions quickly.

History: He served in the navy to pay for his family's outstanding loans. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 10 years later his spouse died after the birth of his son. Heartbroken, Wymar never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love

Flaws: Selfish, Lazy. Bonds: Attractive, In love, Military. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Wymar Blankley, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 50 pp. Lapis lazuli (7 gp). Violet garnet (300 gp).


Social Check DCs


Wymar Graeme, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he sports blue clothing, slightly heavier than average wear. He has styled his red hair well, parting it to the right. He has a dull look in his gray eyes.

Personality: Confrontational and typically high on some drug or another. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born in the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Wymar took refuge in the ruined castle and found the beat up longbow and armor he uses now. He's since become an addict/alcoholic.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Addict. Bonds: Family, Immigrant, Nature. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Wymar Graeme, Male Human Commoner 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Animal Handling +2, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Wentworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a yellow feathered hat and yellow clothes. His tied-back hair is white. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has achieved small success as a Farmer.

Motivation: Further expansion of business; and expand his business

Flaws: Shy, Ugly. Bonds: Poor, Adventurer, Immigrant, Job. Occupation: Farmer

Voice: Soothing and warm

Attributes [hide]

Peter Wentworth, Male Human Cleric 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 5000 sp. Chalcedony (70 gp).


Social Check DCs


Richard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His hair is short and auburn. He wears round tiny glasses practically rammed into his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 13 years.

Motivation: Expand his business.

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Immigrant, Job. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Richard Ainsworth, Male Human Monk 7
Medium (6'2") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 9000 sp. Alexandrite (500 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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