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NPC Generator

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Advanced [show]


Gerard Colton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is lengthy. His violet unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Spy. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his mother. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Spy soon after.

Motivation: Expand his business; and he is terrified, and will act out of fear

Ideals: Fighting, Athletic. Flaws: Disease, Fearful. Bonds: Job. Occupation: Spy

Voice: Rolls R's

Attributes [hide]

Gerard Colton, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)16 (+3) 8 (-1)15 (+2)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4000 cp. 1 Small steel mirror.


Social Check DCs


Ralf Shelby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His black hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is almost excessively polite to everyone, even when angry. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Ralf took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for him

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Ralf Shelby, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)12 (+1) 5 (-3)5 (-3)
Skills Insight -1, Investigation +3
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 700 sp.


Social Check DCs


Gomory Harrington, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears skinny pants and wears a tan and blue robe with the hood down. His skin is also unnaturally pale. He wears a Stetson hat to hide his balding. He wears an eyepatch.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of gnolls once and for all.

History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Enemies, Poor. Occupation: Crown-heir

Voice: Soothing and warm

Attributes [hide]

Gomory Harrington, Male Human Monk 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)8 (-1) 16 (+3)8 (-1)
Skills Nature +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0

Possessions: 8000 sp.


Social Check DCs


Lance Merton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His clothes are grease stained in places. He wears a top hat to hide his balding. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As long as the job gets done he does not care how it got done.

History: When he was but 7 years old his parents immigrated from the south. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Lance's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Lance Merton, Male Human Aristocrat 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Diggory Marston, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a pastel coat over a red low-cut shirt, and a feathered hat upon his head. He wears a colorful flower in his blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born at the edge of vast desert. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and he wants nothing more than to rejoin the army

Bonds: Attractive, Enemies, Military, Nature. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Diggory Marston, Male Human Paladin 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)7 (-2) 14 (+2)11 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs

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