Lewis Peyton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a colorful flower in his golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur, Athletic. Bonds: Attractive, Family, Poor. Occupation: Roofer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 2000 sp. 1 Minor magic item.
John Langston, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and auburn with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Poor, Slave. Occupation: Fisher
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Amber (150 gp). Chalcedony (80 gp). Alexandrite (1000 gp). 1 Minor magic item.
Gunter Marston, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear black pants and tee shirts. His auburn hair is cut short. His green eyes dart from person to person.
Personality: He is irascible and easily irritated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Gunter was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Gunter and his spouse have recently divorced.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Attractive, Job, Family. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp.
Adam Brady, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears brown cloth garments or leather armor. His silver hair is long and unkept. He has gray eyes and a brown hat with a pastel feather.
Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.
History: Adam was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Ugly, Shy, Mundane. Bonds: Family. Occupation: Dilettante
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 8000 sp.
Anselm Ogden, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and he perpetually has his sickle ready. He keeps his chestnut hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Knight mother left him crippled. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east
Ideals: Fighting, Artistic, Entrepeneur. Flaws: Addict, Disease, Insomniac. Occupation: Doctor
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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