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NPC Generator

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Advanced [show]


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He is dressed in a clean tan cloak covering his clean studded leather. His blonde hair is braided into rings. He has several tiny emerald earrings on each ear.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: Bertram was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Bonds: Rich, Adventurer, Family, Attractive. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Bertram Dumph, Male Human Paladin 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Golden yellow topaz (800 gp). Deep blue spinel (800 gp). Tourmaline (70 gp). Deep blue spinel (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Gentry, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is styled in orderly dreadlocks. His eyes are likewise violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Pacifist, Athletic. Flaws: Shy. Bonds: Nature, Job. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Theodoric Gentry, Male Human Druid 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)12 (+1) 17 (+3)6 (-2)
Skills Animal Handling +6, Stealth +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Tickle, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His tied-back hair is silver. His eyes are gray and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Kyle was born on a far western desert where he grew up under the tutelage of his father, an expert Ruler. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Immigrant. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Kyle Tickle, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. Citrine (80 gp). Red-brown spinel (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hubert Dumph, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has shaved his head bald. He has several tiny aquamarine earrings on each ear.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated, Philantrophist, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Hubert Dumph, Male Human Expert 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 17 (+3)15 (+2)
Skills Animal Handling +6, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Nibley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a faded coat and loose pants complete with top hat. He has a hunchback. His moppish silver hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Sculptor and found it very stressful. He inherited the family business which he has now maintained for 7 years.

Motivation: Wants to open a new tavern; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Military, Job. Occupation: Sculptor

Voice: Scratchy, weak

Attributes [hide]

Everard Nibley, Male Human Barbarian 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)17 (+3) 12 (+1)18 (+4)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 48000 sp. 1 Silver holy symbol. 1 Masterwork Thieves’ tools.


Social Check DCs

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