Robert Charlton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He wears his black hair up in a very large beehive style do. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Banker.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Pacifist. Flaws: Disease. Bonds: Rich, Attractive, Job. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. Tiger eye turquoise (9 gp). 1 Minor magic item.
Arnold Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a tan poncho over his likewise colored trousers and shirt. His hair is black and very short. His eyes are gray and he is always smoking a pipe.
Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes; and he is wracked by social anxiety
Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Mentor, Adventurer. Occupation: Gardener
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp.
Hubert Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with white socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. With bright silver hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Philantrophist, Entrepeneur, Fighting. Flaws: Shy, Fearful. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 1 Minor magic item.
Justin Ogden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear tan pants and tee shirts. He wears a wide-brimmed hat to hide his balding. He wears an eyepatch.
Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He would rather hide behind his crafts than deal with other people.
History: He got into the Beggar business at a young age. He has had some formal dancing training, and achieved minor success. He then took over the family business and is one of the better Beggar for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Beggar
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 40000 cp. Azurite (8 gp). Violet garnet (300 gp). Moss agate (8 gp). 1 Masterwork studded leather. 1 Full Plate.
Gomory Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. He has a long blonde beard with little hanging trinkets. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with vampirism at a very young age, Gomory has worked very hard to control his curse. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Antagonistic, Disease. Bonds: Has a crush, Military, Job. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 cp. 1 Holy water. 1 Everburning torch. 3 Antitoxin.
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