Bertram Hadley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, constantly wearing a tan suit, black shirt, and brown tie. His black hair is braided into rings. His violet eyes peer out from beneath his top tan hat.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Doctor business at a young age. A gifted student he started as a Sculptor, but he got bored and became a Doctor. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to open a new tavern; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Family. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 200 gp.
Gomory Enfield, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white costume with the symbols of his god on his torso. His auburn hair is heavily combed to the left. His eyes are a pleasant brown.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with finding treasure.
History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Fighting. Bonds: Adventurer, Family, Military. Occupation: Ploughman
Voice: Posh accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 40000 cp.
Dean Elton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally well dressed albeit a few years behind the times. His golden hair is cut short. His hazel eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Dean was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dean's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Dean and his spouse have recently divorced.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. Deep green spinel (120 gp). 1 Buckler. 1 Masterwork Heavy wooden shield.
Everard Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown costume with the symbols of magic on his torso. His long auburn hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of western immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Interpreter like his father before him.
Motivation: Expand his business.
Flaws: Insane, Shy, Forgetful. Bonds: Immigrant, Job. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
Possessions: 10000 cp.
Simon Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A 5'9" eastern man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his white hair in a pixie cut. His fierce violet eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Bather business at a young age. Through the years after Simon was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Simon's mother didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's attracted to the PC; and balancing his hectic life and new bather responsibilities is difficult
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Guardian, Has a crush. Occupation: Bather
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Moonstone (40 gp). Malachite (4 gp). Amethyst (60 gp). Blue quartz (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
