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NPC Generator

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Advanced [show]


Aldous Bing, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He comes from a rich western family. He worked as a nervous Gardener and found it very stressful. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Aldous Bing, Male Human Aristocrat 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Anthony Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, constantly wearing a red suit, grey shirt, and red tie. He has blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: Anthony was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a weaver again

Ideals: Athletic, Philantrophist, Logical. Bonds: Job, Religious. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Anthony Gladstone, Male Human Wizard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 2 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 5000 sp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Solomon Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. He keeps his long golden hair kept up in a rat tail. His fierce hazel eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Gardener, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. Recently the stress of being a Merchant has made it difficult for him to sleep.

Motivation: Wants to open a new tavern.

Flaws: Impulsive, Insomniac. Bonds: Job, Poor. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Solomon Gracey, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 5 Acid flasks. 1 Alchemist’s fire.


Social Check DCs


Adam Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears a white deerstalker hat and white clothes. He wears his hair in dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.

History: He was raised in a island tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a crush on the local Tailor; and he's repulsed by the pc

Ideals: Opinionated. Flaws: Disease, Antagonistic. Bonds: Nature, Adventurer, Has a crush. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Adam Shelly, Male Human Monk 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)12 (+1) 16 (+3)13 (+1)
Skills Deception +4, History +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. Star ruby (1600 gp).


Social Check DCs


Randal Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears pastel painted combat armor at almost all times. His long red hair is drawn into a two foot long braid. His ears are large.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Sold as a small child to a slaver, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Randal Mitchell, Male Human Aristocrat 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 19 (+4)17 (+3) 16 (+3)16 (+3)
Skills Performance +6, Stealth +1
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Orc
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 20000 cp. Black pearl (300 gp). Deep green spinel (40 gp). Chrysoprase (60 gp).


Social Check DCs

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