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Advanced [show]


Miles Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His moppish red hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: When he was but 7 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He struck the Beggar job and began his own company from there.

Motivation: To reunite with his old friends; and balancing his hectic life and new beggar responsibilities is difficult

Flaws: Hedonist. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Miles Bradshaw, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 6 (-2)9 (-1)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Peter Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of his god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant green.

Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. Days after completing his studies, news broke out that his hometown was attacked by orcs. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Extrovert, Impeccable. Flaws: Secretive. Bonds: Immigrant, Enemies. Occupation: Server

Voice: Low rumbling, strings words together

Attributes [hide]

Peter Windsor, Male Human Wizard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)17 (+3) 16 (+3)17 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 26000 sp. 1 Minor magic item.


Social Check DCs


Kyle Cooper, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a brown and white handkerchief worn on his right side. His red hair is unkempt and raggedy. His blue eyes peer out from beneath his small brown hat.

Personality: Aggressive, abrasive, and angry, Kyle embodies much of what other species detest in the Humans. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow

Flaws: Ugly, Antagonistic, Lazy. Bonds: Poor, Religious, Enemies. Occupation: Fletcher

Voice: Spits and sputters

Attributes [hide]

Kyle Cooper, Male Human Expert 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 8 (-1)17 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Black pearl (300 gp). Azurite (10 gp). Lapis lazuli (10 gp). 1 Minor magic item.


Social Check DCs


John Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes and a black hat with a yellow feather.

Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Spy soon after.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job, Mentor. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

John Westcott, Male Human Sorcerer 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)7 (-2) 17 (+3)11 (+0)
Skills Animal Handling +5, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Godfrey Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has done his best to style his brown hair to look like a famous performer. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Fighting. Flaws: Antagonistic, Shy. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Marleigh, Male Human Warrior 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)15 (+2) 15 (+2)10 (+0)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 20 pp.


Social Check DCs

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