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NPC Generator

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Advanced [show]


Manfred Kent, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. His white hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: When he was but 6 years old his parents immigrated from the east. Manfred was born on a far eastern island where he grew up under the tutelage of his mother, an expert Mortician. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Mortician

Voice: Draws out vowels

Attributes [hide]

Manfred Kent, Male Human Warlock 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Terran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Charles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear ponchos typically of a light brown in addition to tight pants. His long white hair is drawn into a two foot long braid. His gray unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich northern family. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Philantrophist. Flaws: Disease, Impulsive. Bonds: Rich, Enemies. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Charles Winterbourne, Male Human Aristocrat 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 43 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Barton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large black mantle and cape that has been intricately interwoven into his green robe. He wears his blonde hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Hunter. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Navigator, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up mace and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg; and to be a navigator again

Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Jocelyn Barton, Male Human Expert 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 14 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)11 (+0) 13 (+1)15 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. Iolite (80 gp). Moss agate (10 gp). Fiery yellow corundum (900 gp). Carnelian (80 gp).


Social Check DCs


Reynard Shelley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. With bright auburn hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. During his travels, Reynard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Reynard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Reynard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, In love. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Shelley, Male Human Bard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)11 (+0) 13 (+1)14 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp.


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his red hair down. His eyes are amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Cook

Voice: Booming voice

Attributes [hide]

Thomas Norton, Male Human Commoner 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs

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