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NPC Generator

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Advanced [show]


Wymar Marleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He pushes his goals aggressively. He is also a coward if confronted.

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world; and he is wracked by social anxiety

Ideals: Fighting, Optimist, Logical. Flaws: Insane, Fearful. Bonds: Attractive. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Wymar Marleigh, Male Human Warrior 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp.


Social Check DCs


Gerald Davenport, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Unemployed uniform. He has a very tight haircut. His eyes are likewise gray.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He receives visions of the future at random moments

History: Gerald hails from a village terrorized by illithids. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Job, Enemies. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Gerald Davenport, Male Human Bard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 19 (+4)17 (+3)
Skills Insight +7, Medicine +7
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar York, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a fine chain shirt which he covers with white colored cloaks and clothing. His skin is also unnaturally pale. His red hair is heavily combed to the left. He has several tiny ruby earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Balimaar studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Shy, Forgetful. Bonds: Rich. Occupation: Miner

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Balimaar York, Male Human Fighter 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)9 (-1) 14 (+2)13 (+1)
Skills Athletics +5, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 40000 cp. Fire opal pendant on a fine gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Sapphire pendant on gold chain (1300 gp). Gold and topaz bottle stopper cork (1600 gp).


Social Check DCs


Odo Burton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and red with streaks of blonde, and is pulled back with small white clips. His beard is blonde, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to prove his worth to the world

Ideals: Joker, Artistic. Flaws: Ugly, Impulsive. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Odo Burton, Male Human Warrior 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 12 (+1)7 (-2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 7000 sp.


Social Check DCs


Aldous Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a mountains tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Aldous Jacobs, Male Human Wizard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 9 (-1)13 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs

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