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NPC Generator

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Advanced [show]


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. He is portly but not overly obese. His hair is greying and his face has many wrinkles. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the south to a Actor, Ernest learned a great deal about his father's area of expertise. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Job, Immigrant. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Ernest Watson, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Jet (140 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Enfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is silver and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Sold as a small child to a brothel owner, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Flaws: Ugly, Selfish. Bonds: Rich, Family, Mentor. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Lance Enfield, Male Human Aristocrat 10
Medium (6'6") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 46 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 12 (+1)8 (-1)
Skills Performance +3, Religion +5
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. Hematite (8 gp). Tourmaline (110 gp). Alexandrite (600 gp). Sardonyx (70 gp). Citrine (70 gp). Star ruby (700 gp). Blue quartz (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Shipley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large green jacket, and a wedding ring on his left hand. His red hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Rolf never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Terse. Bonds: In love, Military, Rich. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Rolf Shipley, Male Human Barbarian 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)14 (+2) 5 (-3)9 (-1)
Skills Deception +2, History +5
Senses Passive Perception 7
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his blonde hair well, parting it to the right. His ears are large.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Guardian, Mentor, Rich. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kyle Staurheim, Male Human Adept 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 12000 sp. Carved bone or ivory statuette (80 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is knotted and matted. He has several tiny opal earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Arnold Clare, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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