Dean Richie, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with wide-brimmed hat. With a patchy chestnut beard and wild chestnut hair. He has several tiny topaz earrings on each ear.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Sage, who enjoyed hunting, Dean was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Passionate, Persistence. Bonds: Rich, Immigrant, Nature. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 15000 cp. 1 Half-Plate. 1 Banded mail.
Cory Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He is physically well-built. His hair is long and golden with streaks of blonde, and is pulled back with small yellow clips. His beard is blonde, braided, and well cared for. His fierce green eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 7 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp. 1 Masterwork Heavy wooden shield. 1 Darkwood Shield.
Hubert Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His white hair is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: When he was but 6 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted druidic powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Auran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp.
Bertram Bradley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white tunic with black highlights, and long green pants that bunch up around his shoes. His hair is red and curly. His fierce brown eyes like to dwell on things.
Personality: He acts crazy and hedonistic. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Carter business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.
Motivation: Regain custody of his son; and to get a good night's sleep
Flaws: Hedonist, Insomniac. Bonds: Attractive, Job, Family. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Aquan, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Odo Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His tied-back hair is chestnut. His eyes are a pleasant amber.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He works hard and plays hard.
History: Odo was born in the south. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Passionate, Persistence. Flaws: Hedonist. Bonds: Adventurer, Religious. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 18 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 5000 sp. Rich purple corundum (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!