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Advanced [show]


Peter Royston, Male Human [Permalink]

Personal [hide]

Description: This man has a large black mantle and cape that has been intricately interwoven into his tan robe, and sports empty pouches on his belt. He has moderate length chestnut hair. His face is covered beneath a completely black helmet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Peter Royston, Male Human Paladin 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 7 (-2)12 (+1)
Skills History +5, Investigation +5
Senses Passive Perception 8
Languages Common, Gnoll, Orc, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp.


Social Check DCs


Reynard Pickering, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears light armors faded through time and improper care. His chestnut hair is smooth and relatively long. This gray eyed westerner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Bookbinder

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Pickering, Male Human Warlock 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 3100 sp. 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs


Robert Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case, and carries bows. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family.

Ideals: Fighting, Artistic. Bonds: Attractive, Family. Occupation: Apothecary

Voice: American accent

Attributes [hide]

Robert Tickle, Male Human Fighter 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp). Fire opal pendant on a fine gold chain (600 gp).


Social Check DCs


Odo Spalding, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. His hair is chestnut and very short. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Odo took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Adventurer, Nature. Occupation: Painter

Voice: pre-pubescent

Attributes [hide]

Odo Spalding, Male Human Barbarian 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 14 (+2)16 (+3)
Skills Persuasion +6, Religion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Rose (80 gp).


Social Check DCs


Thomas Heiser, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of hand crossbows on his belt, each one with a sapphire on the hilt. He has a blonde handlebar mustache and slicked back blonde hair. He has amber eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.

History: Born in the west his family was never financially stable. In his youth he was a Mason, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Insomniac, PTSD. Bonds: Poor. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Heiser, Male Human Warlock 7
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 17 (+3)14 (+2)
Skills Animal Handling +6, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs

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