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Advanced [show]


Solomon Hayden, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. His hair is cut close to his head. He has gleaming, smiling violet eyes.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Solomon was born the youngest of three triplets. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Tanner for hire.

Motivation: An old rival family wants him found; and to end his boredom

Flaws: Impulsive, Mundane. Bonds: Attractive, Family, Job. Occupation: Tanner

Voice: American accent

Attributes [hide]

Solomon Hayden, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1900 sp. Tourmaline (120 gp). Red-brown spinel (120 gp). 1 Half-Plate.


Social Check DCs


Kyle Berkeley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish golden hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. Like his father and his brother before him, after school he went straight into learning to become a Mayor. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and to get a good night's sleep

Ideals: Joker, Justice. Flaws: Insomniac. Bonds: Adventurer, Job. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Kyle Berkeley, Male Human Fighter 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kyle Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and brown. His violet eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: He was born in the west, but his parents moved at a very young age to the south. His parents enrolled him in a Druid school at a young age so that he could practice his psionic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of brigands; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Kyle Dumph, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)17 (+3) 10 (+0)18 (+4)
Skills Athletics +2, History +5
Senses Passive Perception 10
Languages Common, Orc, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Lance Bentham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his white hair up. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Impeccable, Fighting. Flaws: Racist. Bonds: Rich. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Lance Bentham, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)14 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Peter Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long silver hair kept up in a rat tail. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Peter took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: To be a Tanner again.

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Junk Dealer

Voice: Scottish accent

Attributes [hide]

Peter Halsey, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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