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NPC Generator

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Advanced [show]


Richard Rayden, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. He wears his hair in dreadlocks. His ears are large.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born in the east to a Guard, Richard learned a great deal about his father's area of expertise. He has had some formal music training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother

Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Family, Job. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Rayden, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)6 (-2) 8 (-1)7 (-2)
Skills Intimidation +0, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Gilbert Stafford, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His hair is cut close to his head. His gray eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a Sculptor soon after.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to share knowledge with the world

Ideals: Logical. Flaws: Insane. Bonds: Poor, Adventurer, Job. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Gilbert Stafford, Male Human Bard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp. Star rose quartz (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of his god on his torso. He has a moderate pudge and is not very fit. His long brown hair reaches down to his waist. His thin eyebrows rest above his beady blue eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: He's attracted to the PC; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Nature, Family. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Randal Clive, Male Human Barbarian 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 83 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Perception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1200 gp. Blue quartz (5 gp).


Social Check DCs


Gunter Pickering, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears bulky brown painted plate armor, and his gloved hand is found clutching a mace. He sports a long blonde beard, and similarly colored long hair. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better trade route.

Motivation: He is compelled to act according to his religious beliefs; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Mayor

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Pickering, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 15 (+2)15 (+2)
Skills Athletics +2, Stealth +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. 1 Bullseye lantern. 1 Masterwork manacles.


Social Check DCs


John Alston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries a battered shortspear and tarnished longbow as well. His white hair is kept up in a ponytail inside a deerstalker hat. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Military, Religious, Mentor. Occupation: Stylist

Voice: Sore throat, cough

Attributes [hide]

John Alston, Male Human Aristocrat 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Red spinel (150 gp). Sardonyx (70 gp). Rich purple corundum (900 gp).


Social Check DCs

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