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NPC Generator

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Advanced [show]


William Wellington, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears suspenders and violet workpants. His shirt is pastel, and he wears a heavy violet leather apron most of the time. His hair is long and blonde with streaks of red, and is pulled back with small violet clips. His beard is red, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the east his family was never financially stable. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

William Wellington, Male Human Barbarian 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 54 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gerald Easton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. He has a very tight haircut. He has a dull look in his blue eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gerald's mother didn't care for him much, and the feeling was mutual. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

Gerald Easton, Male Human Druid 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. Rose (80 gp).


Social Check DCs


Ralf Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. With a patchy golden beard and wild golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. A true patriot, Ralf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Ralf was raised in a hard working conservative environment. He has had some formal painting training, and achieved minor success. He became a Bricklayer soon after.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane, Depressed. Bonds: Military, Job. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Ralf Quinton, Male Human Bard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills Athletics +2, History +5
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 500 gp. Brass mug with jade inlays (400 gp). Solid gold idol (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). A roughly beaten golden orb (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are blue and he is always smoking a pipe.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Dustin lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Soapmaker

Voice: Shortens vowels

Attributes [hide]

Dustin Cumberbatch, Male Human Cleric 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)15 (+2) 10 (+0)6 (-2)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Minor magic item.


Social Check DCs


Theodoric Wakefield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Bounty Hunter. He has black hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Bounty Hunter business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Stableman, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and sabotage a competitor

Ideals: Joker, Philantrophist, Impeccable. Bonds: Job, Has a crush. Occupation: Bounty Hunter

Voice: Hissing voice

Attributes [hide]

Theodoric Wakefield, Male Human Adept 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: Black pearl (900 gp). Peridot (40 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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