Everard Benson, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is cut short. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.
History: He was born in the east, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Mortician job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Lazy. Bonds: Attractive, Immigrant, Job. Occupation: Mortician
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp. Fiery yellow corundum (1100 gp). Malachite (4 gp).
Roland Clapham, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. His golden hair is braided into rings. His brown eyes dart from person to person to random spaces in the air.
Personality: He dislikes all the random violence that takes place in the south. He feeds upon the attention of others.
History: He got into the Server business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.
Motivation: Marry his sister to traveling adventurers.
Ideals: Pacifist. Bonds: Attractive, Job, Family. Occupation: Server
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 60000 cp. Red-brown spinel (50 gp). Red spinel (50 gp). Golden yellow topaz (1100 gp). Alexandrite (1100 gp).
Tim Morley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely white suit with tan socks and a vest with buckled shoes. He wears his blonde hair down. His brown eyes peer out from beneath his small white hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.
History: He got into the Map Maker business at a young age. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult.
Ideals: Philantrophist, Justice. Bonds: Job, Family. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Gomory Eastoft, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears tight fitting clothing which further accentuates his frame. His chestnut hair is kept up in a ponytail inside a feathered hat. He has gleaming, smiling blue eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Meet up once more with his childhood friend; and he wants nothing more than to rejoin the army
Bonds: Attractive, Military, Nature, Rich, Adventurer. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Wordsworth, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a faded coat and loose pants complete with small hat. He wears his hair in dreadlocks. His brown eyes dart from person to person to random spaces in the air.
Personality: He is very quiet and rarely speaks above a whisper. He also has developed a complete distrust of the Detective profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 11th year, his parents were killed by a giants raid, leaving Shane alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Shane was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Someone believes him a fraud.
Flaws: Shy. Bonds: Job, Immigrant, Enemies. Occupation: Glassblower
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 39 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!