Thomas Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He wears his chestnut hair up in a very large beehive style do. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south to a Banker, Thomas learned a great deal about his father's area of expertise. He has had some formal painting training, and achieved minor success. He's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Joker, Philantrophist, Artistic. Flaws: Addict. Bonds: Job. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 34 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 4 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Gilbert Gyula, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. He wears a colorful flower in his silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Fighting. Bonds: Attractive, Rich, Adventurer. Occupation: Layabout
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Odo Langdon, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel coat over a brown low-cut shirt, and a broad hat upon his head. His golden hair is braided into rings. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. His parents enrolled him in a Ranger school at a young age so that he could practice his martial talents. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he feels threatened by others
Ideals: Athletic, Gifted. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp.
Kyle Quinton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and carries hammers. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in a small mountains village. A gifted student he started as a Mayor, but he got bored and became a Shepherd. He struck the Shepherd job and began his own company from there.
Motivation: Wishes to resurrect an old love; and to share knowledge with the world
Ideals: Fighting, Passionate, Logical. Bonds: Nature, Job, In love. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Pink pearl (50 gp). Tourmaline (50 gp). Malachite (7 gp). Sardonyx (20 gp). 1 Minor magic item.
Nicholas Law, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is dressed in a clean blue cloak covering his clean studded leather. His whole body is exceptionally muscular. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.
History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Gifted. Flaws: PTSD. Bonds: Immigrant, Job, Poor. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
