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Advanced [show]


Alex Barney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Apothecary. He turns his eye from what people do, preferring to live and let live. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small plains village. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.

Motivation: His relatives are trying to arrange a marriage; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Job, Nature, Family. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Alex Barney, Male Human Druid 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)12 (+1) 16 (+3)17 (+3)
Skills Arcana +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp. Fiery yellow corundum (900 gp). Eye agate (7 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Thorpe, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fitting clothing which further accentuates his frame. His hair is white and very short. His eyes are likewise green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 4 years old his parents immigrated from the east. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Poor, Nature, Immigrant. Occupation: Carter

Voice: Forgets to breathe while speaking

Attributes [hide]

William Thorpe, Male Human Ranger 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2500 sp. Rose (40 gp). Chrysoprase (40 gp). Obsidian (6 gp).


Social Check DCs


Geoffrey Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His chestnut hair is lengthy and is close to two feet long. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He was granted necromantic powers by his dying brother.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Rich. Occupation: Bowyer

Voice: Sounds elderly

Attributes [hide]

Geoffrey Dayton, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Anselm Ogden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has the majority of his body covered in plate. He has moderate length brown hair. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Anselm Ogden, Male Human Fighter 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 65 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)7 (-2) 10 (+0)13 (+1)
Skills Arcana +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. Citrine (50 gp). Sard (50 gp). Red-brown spinel (110 gp). Red garnet (110 gp).


Social Check DCs


Ernest Merton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, and he perpetually has his bow ready. He wears his red hair up. He has gleaming, smiling green eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Servant and found it very stressful. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: To be a Healer again; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Ernest Merton, Male Human Bard 7
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 700 gp.


Social Check DCs

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