Jocelyn Shirley, Male Human [Permalink]
Personal [hide]
Description: A 5'7" northern man, he wears an entirely red suit with white socks and a vest with buckled shoes. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot resist a sob story and will often dote over anyone who has one.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Jocelyn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Jocelyn's father didn't care for him much, and the feeling was mutual. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Religious, Nature. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Adelard Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with wide-brimmed hat. His brown hair is heavily combed to the right. His eyes, though not visible through his cowl, are amber.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He has achieved small success as a Architect.
Motivation: Money/treasure; and he is unsatisfied with his job
Ideals: Joker, Persistence. Bonds: Mentor, Job, Rich. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Henry Wallace, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair, while still mostly golden, has prominent grey streaks. His eyes, though not visible through his cowl, are blue.
Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Henry grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since lost track of the people in his past.
Motivation: He's looking for his big break; and to prove his worth to the world
Flaws: Impulsive. Bonds: Adventurer, Nature, Family. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 31 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 11000 sp. Black star sapphire (1000 gp). Coral (100 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item.
Henry Barclay, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. He has no hair. His eyes are blue and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He is an amazing painter.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His religion dominates his actions; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Religious, Adventurer. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: Eye agate (8 gp).
Thomas Landon, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He carries with him a set of bows on his belt, each one with a topaz on the hilt. His tied-back hair is white. His gray eyes have a joyful gleam in them most of the time.
Personality: A deeply religious man he believes everything happens for a reason. Further he is a bit of a stoner and is frequently out of it.
History: Thomas was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Religious, Job. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!