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NPC Generator

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Advanced [show]


Aldous Graham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean violet cloak covering his clean studded leather. He is physically well-built. He has a black handlebar mustache and slicked back black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 4 years old his parents immigrated from the north. His childhood dream was to be a Ploughman, but he was a colossal failure. He now owns his own business.

Motivation: Further expansion of business; and he is wracked by social anxiety

Ideals: Justice, Fighting. Flaws: Fearful. Bonds: Immigrant, Job. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Aldous Graham, Male Human Rogue 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4

Possessions: 400 gp. Hematite (14 gp). Chrysoprase (50 gp). Golden yellow topaz (200 gp). 1 Minor magic item.


Social Check DCs


Henry Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with blue lining and desert motifs, and a wedding ring on his right hand. With bright chestnut hair and a scraggly beard. His brown eyes are passionate and lively.

Personality: He has a massive crush on the younger sibling of the Architect who has hired him part-time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Henry was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Flaws: Antagonistic. Bonds: In love, Has a crush, Mentor, Poor. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Henry Wedgwood, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 70 pp. Hematite (5 gp). Black star sapphire (400 gp).


Social Check DCs


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, he is not a threatening figure. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Entrepeneur. Flaws: Ugly, Terse, Racist. Bonds: Poor. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Randal Barney, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Gunter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His hair, while still mostly red, has prominent grey streaks. His eyes are a pleasant brown.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the south; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur, Passionate. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Gunter Eastaughffe, Male Human Rogue 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4

Possessions: 40 pp. 3 Tanglefoot bags. 2 Acid flasks.


Social Check DCs


Drogo Badger, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. He sports a long golden beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of brigands once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. His martial abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Drogo Badger, Male Human Barbarian 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 7 (-2)12 (+1)
Skills Athletics +2, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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