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NPC Generator

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Advanced [show]


Theobald Holton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of strength around his neck, and a axe on his belt, and is pretty ugly. His brown hair is lengthy. He has green eyes and a grey hat with a red feather.

Personality: Calm and collected, he is a well trained Knight. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He struck the Knight job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Theobald Holton, Male Human Monk 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)16 (+3) 10 (+0)15 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 46000 sp.


Social Check DCs


Roland Rayden, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His black hair is matted, messy, and big. His eyes are amber and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Navigator, Roland learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: To be a Bather again; and sabotage a competitor

Ideals: Opinionated. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Roland Rayden, Male Human Wizard 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 33000 sp. Golden yellow topaz (700 gp).


Social Check DCs


Charles Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his chestnut hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He dislikes all the random violence that takes place in the north. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Pacifist. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Lancaster, Male Human Druid 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 18 (+4)17 (+3)
Skills Deception +6, Religion +5
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: Freshwater pearl (10 gp).


Social Check DCs


Theobald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a yellow shirt with thin green vertical stripes and violet pants. His auburn hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Theobald grew up listening to his mother's many stories. He worked as a nervous Assassin and found it very stressful. He now owns his own business.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Adventurer, Job. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Mitchell, Male Human Commoner 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp. 1 Masterwork Light wooden shield. 1 Darkwood Buckler.


Social Check DCs


Gomory Hallewell, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His red hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Fortune-teller

Voice: Hollow voice

Attributes [hide]

Gomory Hallewell, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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