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NPC Generator

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Advanced [show]


Geoffrey Bentley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is cut jaggedly and amateurishly. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Animal Trainer, but he got bored and became a Painter. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Painter

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Bentley, Male Human Warlock 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +6, Survival +4
Senses Passive Perception 11
Languages Common, Giant, Aquan, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1200 gp. Blue star sapphire (600 gp). Violet garnet (800 gp). Deep blue spinel (800 gp). Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not trust anyone and sleeps with one eye open.

History: He was born in the east, but his parents moved at a very young age to the west. A freak accident while working with his Dyer mother left him crippled. He now spends his time doing works of charity.

Motivation: To get a good night's sleep.

Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Immigrant. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Richard Clayton, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)11 (+0) 12 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 6000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Adelard Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His tied-back hair is silver. His amber eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is skeptical of what others tell him and is slow to trust.

History: Adelard was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Layabout.

Motivation: To share knowledge with the world; and expand his business

Ideals: Persistence, Logical. Flaws: Terse, Shy. Bonds: Job. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Adelard Sherwood, Male Human Sorcerer 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)17 (+3) 11 (+0)10 (+0)
Skills Religion +6, Stealth +1
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Halfling
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 400 gp. Chrysoberyl (140 gp).


Social Check DCs


Everard Barney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: To share knowledge with the world; and he's in love

Ideals: Philantrophist, Logical. Bonds: Poor, Attractive, Immigrant. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Everard Barney, Male Human Druid 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Athletics +5, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Engraver. His hair is cut close to his head. His fierce brown eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world

Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Family. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Odo Barclay, Male Human Druid 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1 Silk rope.


Social Check DCs

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