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Advanced [show]


Robert Wade, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a lot of dark rich colors, with gold accents. His brown hair, when down, is lengthy. His gray eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Gifted from a young age, Robert studied abroad. After coming to the age of reason, Robert took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and to end his boredom

Ideals: Gifted. Flaws: Mundane, Hedonist. Bonds: Attractive. Occupation: Painter

Voice: Rolls R's

Attributes [hide]

Robert Wade, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)10 (+0) 10 (+0)6 (-2)
Skills Animal Handling +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Sard (60 gp).


Social Check DCs


Gunter Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a white low-cut shirt, and a deerstalker hat upon his head. He has a moderate pudge and is not very fit. His red hair is slicked back into a classic pompadour. His eyes are likewise violet.

Personality: He is extraordinarily eccentric. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gunter hails from a village terrorized by orcs. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He would like to get married and retire; and someone believes him a fraud

Flaws: Insane. Bonds: Rich, Enemies, Family, Has a crush. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Gunter Northcott, Male Human Commoner 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (400 gp).


Social Check DCs


Heward Hamilton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. With bright silver hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heward hails from a village terrorized by brigands. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Heward began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: He wants revenge against brigands; and retire the richest man in the south

Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Heward Hamilton, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 18 (+4)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Brixton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised in a white middle class family as the only child. He worked as a nervous Shipwright and found it very stressful. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Regain custody of his daughter; and he is unsatisfied with his job

Flaws: Depressed, Mundane. Bonds: Attractive, Family, Job. Occupation: Shipwright

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Brixton, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 13000 cp. 2 Smokesticks. 2 Thunderstones.


Social Check DCs


Wymar Landon, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a grey and tan handkerchief worn on his right side, and sports empty pouches on his belt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Rich, Job, Debt. Occupation: Cook

Voice: Stutters

Attributes [hide]

Wymar Landon, Male Human Monk 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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