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NPC Generator

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Advanced [show]


Justin Badger, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy pastel suit. His black hair is heavily combed to the right. His green eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He would rather hide behind his crafts than deal with other people.

History: The child of western immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his writing dream.

Motivation: Money/treasure.

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Justin Badger, Male Human Fighter 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Religion +3, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Redfield, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. His chestnut hair is lengthy and is close to two feet long. He has violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.

History: Odo lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to unite with his brother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Odo Redfield, Male Human Aristocrat 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 48 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Clerebold Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized ruby on his right hand. His black hair is braided into rings. He has a dull look in his amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: To unite with his sister; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Shy, Impulsive. Bonds: Rich, Nature, Family. Occupation: Doctor

Voice: German accent

Attributes [hide]

Clerebold Eastoft, Male Human Wizard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)16 (+3) 15 (+2)10 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Balimaar York, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and silver with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has gray eyes.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west to a Servant, Balimaar learned a great deal about his mother's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He struck the Servant job and began his own company from there.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar York, Male Human Warrior 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)15 (+2) 8 (-1)15 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. Red garnet (110 gp). 1 Minor magic item.


Social Check DCs


Gerald Haley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man is wearing the road beaten gear of a warrior. His silver hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor, Family, Adventurer. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Gerald Haley, Male Human Commoner 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Deep green spinel (80 gp). Blue quartz (4 gp). Black opal (700 gp). 3 Acid flasks.


Social Check DCs

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